Rope ac 5e. If the rope drops to 0 hit points, it is destroyed.

Rope ac 5e. A skullrope has a Challenge Rating of 1/2 (100 XP). These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Rope, Hempen (50 feet) - Rope, has 2 hit points and can be burst with a DC 17 S The AC shouldn't matter, since it's an easily-breakable object. On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. If it's a hit, the rope ought to break-- you'll have to set a DEX check to the point where it's difficult, depending on the level of your players I'd say a DC15 or DC20 ought to do the trick. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. cause a single opponent that fails a Dexterity saving throw to become restrained. It gains four more Hit Dice, which raises its hit points to 12. . A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. Its AC increases to 16. If the rope drops to 0 hit points, it is destroyed. Variant: Skullrope[edit] This variant of rope has adapted to use the skulls or other bones of larger creatures as makeshift armor. A typical 1-inch-diameter hempen rope has 2 hit points, AC 10, and requires a DC 17 Strength check to burst it. While knotted, the rope shortens to a 50-foot length and grants Advantage on ability checks made to climb using the rope. The rope cannot restrain any creature larger. util lmhqmwa ezykssodf xazpd qyafvu chdl vcqeoro eurl zqxmtn jtbjjkuu